| 24.04.2010 |
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ToMMTi-Systems SSAA-Tool v1.0
ToMMTi-Systems SSAA-Tool v1.0 has been released, with the following features:
- support for SSAA (defined by a user value from 0.0 to 999999.99999) (dx10-dx11)
- force tripple buffered rendering (dx8-dx11)
- force vsync rendering (dx8-dx11)
- simple SLI/CF FPS Limiter to reduce Microstuttering - the FPS can be defined by a user value (dx8-dx11)
- experimental option for rendering a game (dx8-dx11) via the reference rasterizer or for dx10 only, rendering via the WARP renderer
Please read the ReadMe.txt / LiesMich.txt to understand how to configure the Tool properly!
If it does not work, please disable the Steam Overlay, Fraps, XFire and all other Gaming Overlay Applications!
Download
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| 10.11.2009 |
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Batman Arkham Asylum - MSAA Patch for ATi/AMD bases graphics cards
Here is our patch to enable MSAA on ATI/AMD Graphics cards. The achived MSAA with this patch is faster, than the MSAA you can force via the Catalyst Control Panel and it let the Game Engine detect a ATi/AMD based card for applying proper IHV optimizations.
This Patch has only been tested with the Batman Arkham Asylum Update V1.1 - so please install the update first!
UPDATE: This is meant for benchmarks & testing, as this patch will disable the save game functionality!

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| 16.09.2009 |
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AMD's Radeon 5xxx mit neuem anisotropen Filters - besser als NVIDIA's GT200 ?
Das wurde ja auch Zeit! Endlich bekommt man gute Bildqualität.
TweakersNet haben den Vergleich zwischen RV8xx (Radeon 5xxxx), RV770 (Radeon 4xxx) und NVIDIA's GT2xx.
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| 06.08.2008 |
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Blockieren von Google Analytics
So kann man Google-Analytics Blockieren
Blockieren von Google Analytics
Der Seitenbesucher kann aber verhindern, dass Google Analytics irgendwelche Daten aufzeichnet. Dazu muss nur die Hosts Datei entsprechend abgeändert werden. Hier ein Beispiel von einer Standard Windows-XP Installation:
Die Datei c:\windows\system32\drivers\etc\hosts mit einem Text-Editor öffnen und die folgende Zeile hinzufügen: 127.0.0.1 www.google-analytics.com
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| 04.07.2008 |
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NVIDIA's Medusa Demo (GT200) on ATi's Radeon DirectX 10 Hardware

Here is a our patch... have fun and please read the howto.txt file in the patch archive!
BTW. I think the Catalyst Team has to put a fix in their drivers, for the last sequence of the demo.
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| 10.08.2005 |
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Windows Vista - OpenGL -> ATi's Evan Hart
Since I was at the OpenGL BOF at SIGGRAPH where this was discussed, I would like to clarify a bit of what was mentioned.
First, there were two current paths for OpenGL on Vista mentioned. The first one is a DX wrapper, with its potential performance shortfalls and lack of extension support. The second path was a traditional ICD which when activated would force the desktop out of the compositing mode, but would allow performance and extensions.
Second, 3DLabs, ATI, and NVIDIA all pledged that they were dedicated to work with Microsoft to add the additional support necessary to make ICDs work seamlessly with the rest of the OS. There was an open request to have developers contact their Microsoft reps to express any concerns that they have over this.
Finally, this is all my personal take on the issue as an attendee at the BOF. I think an unfortunate bit about the issue in that it gets quickly caught up in FUD from all directions, which helps no one. With the current state of affairs, you could possibly classify all of the following statements as true:
1. OpenGL support on Vista will run through a slow D3D wrapper.
2. OpenGL on Vista will not support the compositing desktop.
3. OpenGL will have support for the compositing desktop on Vista.
4. Vista will support high-performance OpenGL ICDs.
Obviously, they all need qualifiers, and are not simultaneously true. This unfortunately makes it too easy to confuse developers. Please get the facts straight and if you feel it will impact your products, make whatever Microsoft contacts you have aware of your concern over the issue.
-Evan
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| 17.07.2005 |
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ShaderMark v2.1 Update
Leider ist uns beim Update auf Build 130 ein Fehler unterlaufen. Deshalb folgt jetzt Build 130a.
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| 22.06.2005 |
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ShaderMark v2.1 Update
Dieses Update behebt die Fehler auf ATi's R3xx und R4xx Karten, welche beim 'Combination Effect' zu sehen waren. Zusätzlich wurde die neuste DirectX 9.0c Version (Juni 2005) verwendet.
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| 22.02.2005 |
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kaum News :(
Sorry, leider habe ich im Moment kaum Zeit, micht um die Seite zu kümmern :(
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| 13.01.2005 |
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NVIDIA GeForce 6200 Review
Haben Beyond3D online.
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CES 2500 - NVIDIA's und ATi's Pläne
Legen CoolTechZone offen.
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Interview mit ATi's Rick Bergman
Gibt's ebenfalls bei ExtremeTech.
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Ausblick auf den Grafikkartenmark 2005
Findet man bei ExtremeTech.
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